DS169 | StarCraft | FRAWD Investigators: Fallout | Part 4 of 7

Imogen makes arrangements for a rendezvous with Raynor’s Raiders while Lilly deals with Dominion military forces.
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Genesys combat encounter
Imogen makes arrangements for a rendezvous with Raynor’s Raiders while Lilly deals with Dominion military forces.
Violence breaks out on the surface above Ten Tines Prison.
Tric and Heppa face new mysteries when they return to Kachen’s ruined keep with the dwarvish bard Glammur.
Lilly and Imogen escape Iceberg Station with protoss in tow, a wounded Malorn and a newly liberated Karax.
Lilly, Imogen, and Malorn confront Lendasha. The rematch goes much worse than their first meeting at DORF.
The saurian Hezzis guides Tric and Heppa to a cave system where they run into some of the natural dangers of the underground.
Heppa, Tric, and Kachen find a necromancer’s staff but are set upon by other denizens of the swamp.
Tric and Heppa get lost in the Estmark Hills and stumble upon a criminal enterprise.
A group of supernatural investigators stumbles onto horrors from beyond the stars.
An old ally helps Lilly deal with a zerg attack in Tarsonis City Metro Station.
Tcho obtains evidence of the moff’s plans, and JT helps him put it in context.
As the Maelstrom tears the ship apart, Tcho and the Blue Streak disrupt the Zann Consortium’s plan to seize Dame Metropolis.
Lilly and Imogen go bengalaas hunting on Antiga Prime.
The Blue Streak performs reconnaissance on the captain’s enemies.
Tcho and Captain Rowan investigate mutineer activity on the bridge.