DS132 | Wesnoth | Echoes of Invasion: Dwarvish Discourse | Part 2 of 6
Having been recently rescued from their own troubles by Mari-Elin, Tric and Heppa repay the favor by helping the human carter in return.
stories shaped by dice – a (mostly Genesys) tabletop RPG actual-play podcast with emphasis on storytelling – listen to us play or read the serialized narrative
Having been recently rescued from their own troubles by Mari-Elin, Tric and Heppa repay the favor by helping the human carter in return.
Tric and Heppa uncover more information about the water quality issue in the Estmark Hills. Tric makes another deal with the saurian skirmisher Hezzis to advance their investigation.
Heppa studies both the necromantic artifact and the unwell human mage who helped recover it. Meanwhile, Tric focuses on camp tasks, demonstrating more outdoor survival prowess than he may actually possess.
Heppa, Tric, and Kachen find a necromancer’s staff but are set upon by other denizens of the swamp.
Tric and Heppa get lost in the Estmark Hills and stumble upon a criminal enterprise.
Lord Thrandolil of Estbryn Forest commissions his daughter Hepalonia and nephew Tric Manu, two young elves at loose ends, to seek a magical artifact on his behalf.
Wesnoth: Echoes of Invasion is a tabletop roleplaying campaign set in the world of the video game The Battle for Wesnoth.
Welcome aboard Dame Metropolis, the largest, most majestic cruise starship in the entire galaxy. During your stay with us, hobnob with the movers and shakers of the galaxy over lunch at the Imperial restaurant or mingle with elite society at a charity fund-raising gala. Relax on the sand in the Beach Zone or enjoy a … Read more
It is a time of civil war in the galaxy. The Imperial Security Bureau, tasked with suppressing sedition, investigates Rebel activity in the modest shipyards of NESSEM, a former Separatist world in the Expansion Region. Integree RENN HERKIN has been given up to two weeks to prepare a thorough report on the local insurgents. Nearby, … Read more
A threat… the Hive Armada wants to… steal/capture the… void crystals which will… start a war/invasion! This game is set in a campy Star Trekkish universe and played using John Harper’s Lasers & Feelings. I also used the Mythic GM Emulator to help with some decision-making. This combination enabled me to run a quick, fun … Read more
And that concludes the Resh Hour trilogy. With this, Renci is in position to do her intervention with Elaiza to get JT out of the dark spiral she went down. That intervention was played in the final session of our original Desert Rose Solutions campaign. Also, Renn is resolved to spend his time taking care … Read more
Fellowship of the Palantíri ends with a tough situation, just like Fellowship of the Ring did. While I didn’t necessarily set out to do that, this marked the end of my six-week stint of GMing, so I embraced the cliffhanger. Tolkien provides plenty of precedent for Eagles swooping in and rescuing protagonists from dead ends, … Read more
When we were wrapping up our original campaign, we did a series of flash-forwards, a sort of where-are-they-now? kind of thing, in the final episode. From those, we knew that JT, one of the original PCs, was going to be going down a dark path for a while but that eventually her girlfriend Renci would … Read more
StarCraft: FRAWD Investigators is a tabletop roleplaying campaign set in the world of Blizzard’s video game StarCraft at the beginning of Starcraft II.
Tall ships and tall kings Three times three, What brought they from the foundered land Over the flowing sea? Seven stars and seven stones And one white tree. — from The Lord of the Rings: The Two Towers by J.R.R. Tolkien The Palantírion: The Fellowship of the Palantíri was played using Decipher’s Lord of the … Read more