Genesys Archetypes for StarCraft

Update: PDF of full supplement

Latent Psionic Terran

Gifted with psionic abilities, you should have been registered and indoctrinated into the Confederate or Dominion Ghost program. Your abilities are undeveloped but may grow over time.

Characteristics: Brawn -1 / Will +1

Starting Wound Threshold: 9

Starting Strain Threshold: 11

Starting Experience: 90

Starting Skills: Knowledge (Protoss)

Special Abilities:
Psi Sense – Once per encounter, make an Average Discipline or Psionic check to sense living creatures in Short range. Spend 2 Advantages to increase range one band (may select multiple times). Upgrade difficulty per level of Adversary for Rival/Nemesis characters. (Active/Maneuver)
Psionic Potential – Allowed to purchase Unlocked Psionic Potential talent (Tier 2).

New Talent:
Unlocked Psionic Potential – You unlock your latent psionic potential. Can you control it or will it drive you psychotic? Psionic is now a career skill for your character. Learn one Psionic spell. (Divine spells count as Psionic.) You can only cast one spell using this skill per encounter and it costs 2 strain. (Passive/Tier 2)
Psionic Mastery – Use Psionic spells more than once per encounter. They still cost 2 strain. Requires Unlocked Psionic Potential talent. (Passive/Tier 4)

Resocialized Terran (Resoc)

You used to be a criminal, traitor, or miscreant. But the Confederacy or Dominion gave you a second chance through extensive Resocialization education. You are now a statistically productive citizen who follows the rules. Side effects may include headaches, loss for words, violent outbursts, memory loss, and flashbacks.

Characteristics: Brawn +1 / Agility +1 / Intellect -1 / Presence -1

Starting Wound Threshold: 12

Starting Strain Threshold: 9

Starting Experience: 90

Starting Skills: Knowledge (Terran)

Special Ability:
Flashback – Once per session, flip 1 story point for 2 upgrades. Explain how your character remembers a relevant scene from their forgotten past, working with the GM as necessary to fill in details.

Zerg-Infested Terran

Your genetic sequences have been infected by the Zerg virus. While most people die, and some mutate into horrific beasts, you have retained your humanity. For now.

Characteristics: Agility -1 / Cunning +1

Starting Wound Threshold: 11

Starting Strain Threshold: 9

Starting Experience: 90

Starting Skills: Knowledge (Zerg)

Special Abilities:
Acid Touch – On a Brawl/Melee/Primal attack, spend 3 Advantages to reduce target’s soak by 2 after applying damage. Lasts for remainder of encounter. May affect a target only once per encounter. (Active/Incidental)
Infected Genes – Allowed to purchase Wild Mutation talent (Tier 2).

New Talent:
Wild Mutation – Your DNA has bonded sufficiently with the Zerg virus to give you limited uncanny organic abilities. But are you still human? Primal is now a career skill for your character. Learn one Primal spell. You can only cast one spell using this skill per encounter and it costs 2 strain. (Passive/Tier 2)
Wild Mutation Mastery – Use Primal spells more than once per encounter. They still cost 2 strain. Requires Wild Mutation Talent. (Passive/Tier 4)

Average Human

See Genesys Core Rulebook. GCRB:36