DS232 | Wesnoth | Echoes of Invasion: Caravan Shenanigans | Part 5 of 6

Battle for Wesnoth
Battle for Wesnoth
DS232 | Wesnoth | Echoes of Invasion: Caravan Shenanigans | Part 5 of 6
Loading
/

Tric and Heppa deal with ambush clean-up.

GM Notes

Once again, units from the video game informed NPCs in this arc. Tomos was a perfect vehicle for leaking more information on Kachen. He is very much based on the basic human Mage. The nagas at the ambush were based on the basic Naga Fighter, except for Zlek, the Naga Myrmidon. Even the environmental hazard of the Mudcrawler was from a video game unit. The fun part of Knots and the Beard for me was getting to show off Genesys talents that my players would never take. However, they are the rare characters in this campaign not drawn from a Wesnoth unit. As far as I know, there are no dual-sword wielders or axe-and-shield fighters among the human units.

Our character art by Del Borovic and the map we refer to (by me!) can be found here.

Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.

Need context? Jump to the start of the series!