Tric and Heppa take care of their business with Damal and Heledd in South Tower.
Tracking currency is not something I particularly enjoy in RPGs. And yet, here I saddled my players with debt, which had the potential to push them away from story-oriented playing to money-grabbing. Why did I do this? Well, the simple reason was to continue giving them reasons to return to the Parting Glass to interact with the NPCs there. The players really liked the Parting Glass and its cast of characters, but I didn’t want them to have to bend over backwards trying to justify time in South Tower when there was a whole country of Wesnoth to explore. This way, they’re free to follow the story wherever it leads, confident that I’ll provide space for them to return to their secondary homebase at some point in the future.
Need context? Jump to the start of the series!