DS099 | Star Wars | Cruise Control | Part 22 of 22

Dicey Stories
Dicey Stories
DS099 | Star Wars | Cruise Control | Part 22 of 22
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Mythic Scene 20

  • Chaos: 6
  • Interrupt Roll: 10 > 6, as planned
  • Setup: Trapped in a box
  • Purpose/Goal: Get away with evidence
  • Type: Action

Summary

Tcho obtains evidence of the moff’s plans.

Mythic Scene 21 (Epilogue)

  • Chaos: 5
  • Interrupt Roll: 10 > 5, as planned
  • Setup: Close of the cruise
  • Purpose/Goal: Understand the moff’s plans
  • Type: Social

Summary

JT helps Tcho understand what he has uncovered.

Need context? Jump to the start of the series!

Referenced Materials

  • Riders of the Maelstrom – adventure module from West End Games
  • Allies and Adversaries – resource collection from Fantasy Flight Games
  • Gear and Gadgets – resource collection from Fantasy Flight Games
  • SWRPG Adversary Decks from Fantasy Flight Games
  • Cold Comfort, Shadow of the Broker IX – fan-made module by Tommy “VerdantSF” Roddy (though I heavily modified it for the Desert Rose Solutions campaign)
  • Star Wars: Resh Hour Trilogy – a set of our previous adventures, featuring JT’s girlfriend Renci and Gomarr

Note: This episode uses our Chase rules. Find them here.

Music: https://www.purple-planet.com