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Mythic Scene 20
- Chaos: 6
- Interrupt Roll: 10 > 6, as planned
- Setup: Trapped in a box
- Purpose/Goal: Get away with evidence
- Type: Action
Summary
Tcho obtains evidence of the moff’s plans.
Mythic Scene 21 (Epilogue)
- Chaos: 5
- Interrupt Roll: 10 > 5, as planned
- Setup: Close of the cruise
- Purpose/Goal: Understand the moff’s plans
- Type: Social
Summary
JT helps Tcho understand what he has uncovered.
Need context? Jump to the start of the series!
Referenced Materials
- Riders of the Maelstrom – adventure module from West End Games
- Allies and Adversaries – resource collection from Fantasy Flight Games
- Gear and Gadgets – resource collection from Fantasy Flight Games
- SWRPG Adversary Decks from Fantasy Flight Games
- Cold Comfort, Shadow of the Broker IX – fan-made module by Tommy “VerdantSF” Roddy (though I heavily modified it for the Desert Rose Solutions campaign)
- Star Wars: Resh Hour Trilogy – a set of our previous adventures, featuring JT’s girlfriend Renci and Gomarr
Note: This episode uses our Chase rules. Find them here.