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Mythic Scene 12, Part 2
- Chaos: 4
- Interrupt Roll: 2 < 4, even = interrupt
- (carry/tension)
- Don’t need to draw out mutineers; their plan is already started.
- Setup: Tcho and Kerr-Lonn-Ny investigate mutineers
- Purpose/Goal: Get info on mutiny (and moff if possible)
- Type: Action
Summary
Tcho and Kerr-Lonn-Ny rescue the captain from a mutineer.
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Referenced Materials
- Riders of the Maelstrom – adventure module from West End Games
- Allies and Adversaries – resource collection from Fantasy Flight Games
- SWRPG Adversary Decks from Fantasy Flight Games